Turris

Created by AP Board Games

A competitive worker placement board game set in a lore-rich post-technology world

Latest Updates from Our Project:

Factional Abilities UNLOCKED!
over 3 years ago – Sun, Aug 02, 2020 at 10:07:51 AM

Hey everyone,

FACTIONAL ABILITIES

This is the unlock everybody has been talking about! We're excited to announce that FACTIONAL ABILITIES are now unlocked! Each of the 4 base game factions and the 5th player expansion faction will come with new abilities unique to them.

We've been testing several variants internally for months now and factions will have a choice of both active (as an action) and passive abilities that bend the normal rules or give you resources when something happens (triggers). Component wise these will be additional double sided cards.

Factional abilities will help give additional flavor to each faction, add replay value as well as give advanced players a way to customize their strategy each game. We'll be careful to ensure they are well play tested and balanced. 

STRETCH GOALS

With factional abilities unlocked we're going to move on to some component upgrade related stretch goals that will improve the look and feel of the game even further. We even have more goals set up that will be revealed as these get unlocked, and everyone is really excited!

SOLO MODE

We've put a lot of time into making sure that the solo mode is challenging, fun, re-playable and reflects the full Turris experience. You can already check out the rules for solo mode in the rulebook but we want to show you too how it works - we're already in the process of making a video play through for solo-mode and hope to be able to release this before the end of the campaign. 

Thank you all for your continued support!

Love from,

AP Board Games

Turris is funded!
almost 4 years ago – Sun, Jul 26, 2020 at 09:00:14 PM

TURRIS IS FUNDED!

We want to thank every single backer for your support, it really means a lot to us! Now we move onto the stretch goals and try to create an even better game. 

2 more game play videos

Between the campaign launch and now, we've also had 2 more videos released from Cardboard Rhino and the Game Boy Geek, you can check them out in the game play section of the campaign. This is in additional to the run through from Rahdo and the Man vs Meeple preview.

Improvements to iconography

During the campaign we've had some feedback on some of the more complicated mission cards and excavation sites; we'll be working hard to improve the legibility of these cards during and after the campaign. Our goal is for all cards to be understandable without having to refer to the (comprehensive) player reference booklet if possible.

Factional Asymmetry 

We've had some questions about this and yes, one of our stretch goals will be to add cards giving factions asymmetrical powers! Every faction will get factional abilities tied to the lore, to create asymmetry. Players will be able to choose one of several options before the game begins. You'll see this in the stretch goals section very shortly.

Love from,

AP Board Games